![]() After its installation, you can play any Unit圓D game on a supported browser. It’s a very small application that hardly takes a few seconds to download and its installation is also very simple. “Even cooler still is the fact that all this new technology from Google is open source, so it can readily be adopted by other browsers if they want to. Unity web player is a plugin that is used to play games on the web browser. “Chrome’s market share is already growing like a weed, but it’s innovation like this that will keep driving adoption at a torrid pace,” Seyler added. The add-on is built on top of the well-known 'video.js' project by applying a few custom plug-ins to enhance the user experience. This project aims to bring a VLC-liked media playing experience using native HTML5 technology. Unity is also using the event to flaunt its new Unity Android tech, with several Android demos running on different devices. The 'Media Player' is a browser extension to play music and video files either locally or from online sources. The technology is being demoed at the Google IO developer event in San Francisco. Rather, with Google’s clever technology, we’re running Unity content in Chrome using just default access and no additional installation or user interaction. “That’s right, there’s no Unity Web Player installed on the machines running Unity content in Chrome. “If we really cut to the chase for why this matters for Unity, it’s because what we’re showing is Unity running in Chrome with no plugin at all. We have formed a working group to investigate alternative technical solutions and will update the community as we progress.Writing about the technology on the Unity Blog, Brett Seyler explained: Unity deeply understands the importance and historical relevance of Web Player powered games and keeping this back catalogue of games playable is something we care about. Additionally, Web Player builds will no longer be maintained so it will be necessary for us to make end users aware of the potential security risks. Note that it will be necessary to use either a browser which still supports NPAPI or on older version of a browser released before NPAPI support was dropped. Unity will still allow downloading of the Unity 5.3 Web Player to run any existing content. The short answer is yes, all Web Player content will still be playable in browsers that support NPAPI plugins. ![]() So, what about all the existing Web Player content that exists on the web, can users still play my Unity Web Player powered games? Learn more about WebGL support in Unity in our documentation. ![]() We are working closely with browser vendors to make sure this gap becomes as narrow as possible, but there are some limitations which are defined by the platform - such as restrictions on the networking protocols you can use, which are mandated by security concerns. However, it is important to understand that WebGL is a different platform from the Web Player and does not match the feature set or performance of the Web Player. This means that WebGL content runs without requiring any plugin install. Unlike the Web Player, WebGL is not a plugin, but uses standard APIs exposed by the browser. So, what does this mean if you want to target the web with Unity from March 2016 onwards? With 5.4, the only option to generate web content in Unity is our WebGL export, which is currently in preview. The Web Player will then become an unsupported product. For the Web Player, Unity 5.2 and 5.3 will still be able to publish Web Player content, but Unity 5.4 (to be released in March 2016) will no longer ship with Web Player support. When Unity marks a feature as deprecated it means that the use of the feature is no longer recommended and that the feature will be removed in a future release. ![]() Today we are announcing the first step in that end-of-life process, the deprecation of the Web Player. ![]()
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